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Dark (type) - Bulbapedia, the community-driven Pokmon encyclopedia

GenMoveCategoryContestPowerAccuracyPPRangeDescriptionIVAssurancePhysicalClever60100%10 (max 16)
   
   
Normal
This move's power is doubled if the target has already taken some damage in the same turn.VIIBaddy BadSpecial8095%15 (max 24)
   
   
Normal
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.IIBeat UpPhysicalClever100%10 (max 16)
   
   
Normal
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.IBitePhysicalTough60100%25 (max 40)
   
   
Normal
The target is bitten with viciously sharp fangs. This may also make the target flinch.VIIBlack Hole EclipsePhysical%1 (max 1)
   
   
Normal
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.VIIBlack Hole EclipseSpecial%1 (max 1)
   
   
Normal
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.VIIBrutal SwingPhysical60100%20 (max 32)
   
   
All Others
The user swings its body around violently to inflict damage on everything in its vicinity.VIIICeaseless EdgePhysical6590%15 (max 24)
   
   
Normal
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.IXComeuppancePhysical100%10 (max 16)
   
   
Varies
The user retaliates with much greater force against the opponent that last inflicted damage on it.IICrunchPhysicalTough80100%15 (max 24)
   
   
Normal
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.IVDark PulseSpecialCool80100%15 (max 24)
   
   
Normal (long-range)
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.IVDark VoidStatusClever50%10 (max 16)
   
   
Many Others
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.VIIDarkest LariatPhysical85100%10 (max 16)
   
   
Normal
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.IVEmbargoStatusClever100%15 (max 24)
   
   
Normal
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.IIIFake TearsStatusCute100%20 (max 32)
   
   
Normal
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.VIIIFalse SurrenderPhysical80%10 (max 16)
   
   
Normal
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.IIFeint AttackPhysicalClever60%20 (max 32)
   
   
Normal
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.VIIIFiery WrathSpecial90100%10 (max 16)
   
   
Many Others
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.IIIFlatterStatusClever100%15 (max 24)
   
   
Normal
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.IVFlingPhysicalCute100%10 (max 16)
   
   
Normal
The user flings its held item at the target to attack. This move's power and effects depend on the item.VFoul PlayPhysicalClever95100%15 (max 24)
   
   
Normal
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.VIIIG-Max One BlowPhysical%3 (max 4)
   
   
1 Other
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.VIIIG-Max One BlowSpecial%3 (max 4)
   
   
1 Other
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.VIIIG-Max SnoozePhysical%3 (max 4)
   
   
1 Other
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.VIIIG-Max SnoozeSpecial%3 (max 4)
   
   
1 Other
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.VHone ClawsStatusCute%15 (max 24)
   
   
Self
The user sharpens its claws to boost its Attack stat and accuracy.VIHyperspace FuryPhysicalTough100%5 (max 8)
   
   
Normal
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.VIIIJaw LockPhysical80100%10 (max 16)
   
   
Normal
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.IIIKnock OffPhysicalClever65100%20 (max 32)
   
   
Normal
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.IXKowtow CleavePhysical85%10 (max 16)
   
   
Normal
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.VIIILash OutPhysical75100%5 (max 8)
   
   
Normal
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.VIIMalicious MoonsaultPhysical180%1 (max 1)
   
   
Normal
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.VIIIMax DarknessPhysical%3 (max 4)
   
   
1 Other
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.VIIIMax DarknessSpecial%3 (max 4)
   
   
1 Other
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.IIIMementoStatusTough100%10 (max 16)
   
   
Normal
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.IVNasty PlotStatusClever%20 (max 32)
   
   
Self
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.VNight DazeSpecialCool8595%10 (max 16)
   
   
Normal
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.IVNight SlashPhysicalCool70100%15 (max 24)
   
   
Normal
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.VIIIObstructStatus100%10 (max 16)
   
   
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.VIParting ShotStatusCool100%20 (max 32)
   
   
Normal
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.IVPaybackPhysicalTough50100%10 (max 16)
   
   
Normal
The user stores power, then attacks. This move's power is doubled if the user moves after the target.VIIPower TripPhysical20100%10 (max 16)
   
   
Normal
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.IVPunishmentPhysicalCool100%5 (max 8)
   
   
Normal
The more the target has powered up with stat changes, the greater the move's power.IIPursuitPhysicalClever40100%20 (max 32)
   
   
Normal
The power of this attack move is doubled if it's used on a target that's switching out of battle.VQuashStatusClever100%15 (max 24)
   
   
Normal
The user suppresses the target and makes its move go last.IXRuinationSpecial90%10 (max 16)
   
   
Normal
The user summons a ruinous disaster. This cuts the target's HP in half.VSnarlSpecialTough5595%15 (max 24)
   
   
Many Others
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.IIISnatchStatusClever%10 (max 16)
   
   
Self
The user steals the effects of any attempts to use a healing or stat-changing move.IVSucker PunchPhysicalClever70100%5 (max 8)
   
   
Normal
This move enables the user to attack first. This move fails if the target is not readying an attack.IVSwitcherooStatusClever100%10 (max 16)
   
   
Normal
The user trades held items with the target faster than the eye can follow.IIITauntStatusClever100%20 (max 32)
   
   
Normal
The target is taunted into a rage that allows it to use only attack moves for three turns.IIThiefPhysicalTough60100%25 (max 40)
   
   
Normal
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.VIIThroat ChopPhysical80100%15 (max 24)
   
   
Normal
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.VITopsy-TurvyStatusClever%20 (max 32)
   
   
Normal
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.IIITormentStatusTough100%15 (max 24)
   
   
Normal
The user torments and enrages the target, making it incapable of using the same move twice in a row.VIIIWicked BlowPhysical75100%5 (max 8)
   
   
Normal
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.IXWicked TorquePhysical80100%10 (max 16)
   
   
Normal
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

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