| Pokémon | Stars | Description |
|---|

 Vivillon | ★ | A group of Meadow Pattern Vivillon fly around the start of the course. As the player approaches the field of flowers, a Vivillon flies by, leading to the field and a group of Vivillon. |
| ★★ | Garden Pattern Vivillon appears at the end of the course occasionally. Upon entering the flower path, it will then fly out after turning and looking back down the path. |
 Grookey | ★ | A Grookey and a Pichu appear on the right side of the path at the start. They run away as the player approaches. At the lake, Grookey appears on the left of the path. It also appears in the flower field. |
| ★★ | Grookey and Pichu are startled by the player's approach. It will also eat a fluffruit thrown at it. |
| ★★★ | Capturing Grookey playing with Scorbunny and Pichu. |
| ★★★★ | At the end of the stage, Grookey, Pichu, and Scorbunny will play together near the crystabloom in the flower field. Catching a picture of it doing a handstand will also give four stars. |
 Pichu | ★ | A Pichu and a Grookey appear on the right side of the path at the start. They run away as the player approaches. At the lake, Pichu walks in the grass on the left of the path. |
| ★★ | Pichu and Grookey are startled by the player's approach, capturing it on alert or eating a fluffruit will also give two stars. |
| ★★★ | On Research Level 3, a Pichu with a flower crown is hiding in a bush in the flower field. |
| ★★★★ | Capturing a picture as the Pichu bursts from the bush in the flower field. |
 Scorbunny | ★ | Scorbunny will run past the tree where the Bidoof and Bouffalant are sleeping, it appears further in the level to the left of you by the dam, and later in the flower field. |
| ★★ | Scanning near it will put Scorbunny on alert. Hitting it with a fluffruit will startle it. |
| ★★★★ | Capturing a picture as it laughs while it plays near the crystabloom with Pichu and Grookey. |
 Dodrio | ★ | A Dodrio sits on the path near the start. When the player nears, it gets up and walks away. As the player travels around the lake, it hops down from a ledge on the left, then runs to an alcove to rest. When the player crosses the second bridge, a pair of Bidoof run into the alcove, waking up the Dodrio. |
| ★★ | Dodrio will investigate fluffruit thrown at it. In addition, it postures as it jumps down from a ledge or sleeping in the alcove. |
| ★★★★ | The Dodrio heads will fight over a fluffruit. |
 Bouffalant | ★ | On the left side of the path near the start, a herd of Bouffalant roams in the distance. As Research Level increases, the Bouffalant will get closer to the path. |
| ★★★ | After Research Level 2, a Bouffalant with a flower crown will start appearing in the flower field. |
 Pidgeot | ★ | From Research Level 3, Pidgeot will appear on the pathway leading to the dam, where it will then fly to the left hillside. |
| ★★★ | Hitting the Pidgeot with a fluffruit will make it land on top of the tree Hoothoot is nesting in. Throwing a fluffruit next to Magikarp will make Pidgeot swoop in and carry the Magikarp away. |
 Tangrowth | ★ | Tangrowth stands in the alcove where Dodrio originally was. On Research Level 3, one can also be seen wandering over the cliff to the right where the Bouffalant are, near the bridge. |
| ★★ | Hitting Tangrowth with a fluffruit will startle it. |
| ★★★ | When passing by the alcove, there is a research point on the hill above. If fluffruit is thrown up there, Tangrowth will whip out its arm to grab some berries off the tree to eat. |
 Emolga | ★ | As the player crosses the first bridge, an Emolga will launch from a tree and glide over the player's head. Another sits on the ledge to the left of the bridge and glides to a tree further on. The first Emolga loops back towards the tree and launches again as the player gets closer. |
| ★★ | Capturing it flying towards the player. Throwing a fluffruit near the charred apples will cause one to fly down, capturing a picture of the Emolga eating the charred fluffruit will score the player two stars. Capturing the Emolga on alert after a scan will also give the player two stars. |
| ★★★ | Emolga will glide down to investigate the fluffruit thrown near the charred fruits. |
| ★★★★ | After throwing the fluffruit near the others to draw down the Emolga, capturing a photo of it hitting the fruit with Thunder Shock to char it. |
 Bidoof | ★ | A Bidoof walks through the grass immediately across the first bridge, on the right. At the lake, one Bidoof walks along the shore while another builds a dam in the lake itself. Another pair of Bidoof run down the path as the player approaches the second bridge, stopping in the alcove that Dodrio sits in. They run away as Dodrio wakes up. A pair also float down the river carrying sticks for the dam. |
| ★★ | Throwing Bidoof a fluffruit for it to eat, or capturing a picture of the two Bidoof at the start of Research Level 3. |
| ★★★ | A Bidoof walks through the grass immediately across the first bridge, on the right. At the lake, one Bidoof walks along the shore while another builds a dam in the lake itself. Another pair of Bidoof run down the path as the player approaches the second bridge, stopping in the alcove that Dodrio sits in. They run away as Dodrio wakes up. |
| ★★★★ | At Research Level 3, an alternate path opens up that will allow you to go past the dam the Bidoof have built. Throwing a fluffruit into the hole on the top makes one stick out its head. |
 Wurmple | ★ | A pair of Wurmple is found on the right side of the path after crossing the first bridge. After the first turn, there is another pair of Wurmple, one climbing a tree. At the far end of the lake, a Wurmple appears at the base of the tree. |
| ★★ | Doing a scan will capture the Wurmple on alert, or feeding them a fluffruit. |
| ★★★ | On Research Level 3, when nearing the crest of the hill there will be multiple Wurmple climbing a tree branch to the player's right. Later on, as the player is turning near Hoothoot's tree, a Taillow and Wurmple may be fighting to the left. |
 Heracross | ★ | On Research Level 3, a Heracross will be on the same tree as the Wurmple to the left when cresting the hill. Knocking it off and enraging it or feeding it a fluffruit will give the player one star. A female Heracross will appear on the island in the middle of the lake if you take the Bidoof Dam alternate path. |
| ★★ | Scanning near it will make its antenna vibrate. |
| ★★★ | When it's knocked off but before it turns around enraged. |
 Swanna | ★ | Three Swanna fly by as the player reaches the lake; they will circle around until the player moves to the next area. Two more Swanna float on the lake. |
| ★★ | The floating Swanna will cry out if struck with a fluffruit. |
 Ducklett} | ★ | Ducklett will float with Swanna in the lake. |
| ★★ | Ducklett will eat the fluffruit thrown to it. |
| ★★ | A Ducklett will fly with the group of three Swanna as you go over the crest of the hill. |
 Taillow | ★ | Two trios of Taillow sit on the ground at the lake. Dodrio appearing causes the first group to fly away, then the player approaching causes the second to as well. A pair of Taillow land on the left side of the path as the player leaves the lake. Another Taillow sits on the sign right before the field of flowers. |
| ★★ | Hitting Taillow with a fluffruit, or capturing it eating one. Startling it when in flight by scanning will also score two stars. |
| ★★★ | Near Hoothoot's tree on the left of the path, Wurmple and Taillow may be fighting. |
 Magikarp. | ★ | A Magikarp Splashes at the far end of the lake. |
| ★★ | Throwing a fluffruit into the lake causes another Magikarp to jump out of the lake at random places. |
| ★★★ | Snapping a photo as the Pidgeot flies away with it. |
 Hoothoot | ★ | The tree at the end of the lake houses a sleeping Hoothoot in a hole. |
 Comfey | ★ | A large group of Comfey float in the field of flowers. |
| ★★ | Scanning near Comfey will make them do a spin in the air. |
| ★★★ | Three Comfey at the beginning of the field notice the player and wave. |
 Florges | ★ | A Florges stands in the middle of the field of flowers. It will be different flower colors each time. |
| ★★ | Florges will eat a fluffruit thrown at it. Scanning near it will put it on alert. |
| ★★★ | Florges waves at the player as they pass. Florges will also gather natural power, giving it a green glow. |
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