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Lock-On (move) - Bulbapedia, the community-driven Pokmon encyclopedia

From Bulbapedia, the community-driven Pokémon encyclopedia.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

After the user has used Lock-On and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly. Although this effect means moves will not "miss", they can still fail for other reasons (such as being Protected, or Fake Out being used outside the first turn) or be redirected by move-drawing moves and Abilities. The damaging turn of Future Sight and Doom Desire counts as an accuracy check.

Lock-On will fail if the target is behind a substitute.

Gen IIGen IIIGen IVGen V+
Accuracy100%100%—*—*
Fails if effect is already active
Effect expires...Next move against targetEnd of next turnEnd of next turnEnd of next turn
Effect ends when [who] leavesAffected targetTarget or userTarget or userTarget or user
Can be Baton Passed✔ (target only)✔ (either side)✔ (either side)

*: This move bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation II

In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if Dream Eater is used against a non-sleeping target; if Protect or Detect is active; or if Dream Eater, Absorb, Mega Drain, Leech Life, or Giga Drain are targeting a Pokémon with a substitute. Therefore, if a move fails in those cases, Lock-On's effect will remain in place.

In this generation only, this effect will not allow the moves Earthquake, Fissure, or Magnitude to hit a Pokémon in the semi-invulnerable turn of Fly; the move will miss and Lock-On's effect ends. (Type immunity is checked before Lock-On's effect, so this mainly applies to Mew or a non-Flying-type Pokémon that calls Fly indirectly or via Mimic or Sketch.)

Generations III

Only one Pokémon at a time can have the effect of Lock-On or Mind Reader applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.

Lock-On can be used as the first move of a Pokémon Contest combination, causing Octazooka, Superpower, Thunder, Tri Attack, and Zap Cannon to score double the normal appeal if used in the next turn.

Generations IV

Like in Generation III, only one Pokémon at a time can have the effect of Lock-On or Mind Reader applied to a given target.

In this generation only, due to a glitch, if a move receives the effect of Lock-On while the target is under the effect of protection, the move will ignore the protection with inverted accuracy. This does not apply to OHKO moves.

Lock-On can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

Generation V

Starting in Generation V, multiple Pokémon can have the effect of Lock-On or Mind Reader on the same target. Lock-On will not fail if another Pokémon has used Lock-On or Mind Reader on the same target; it will only fail if the user already has the effect active on its current target.

Generation VII

If powered up by a Normalium Z into Z-Lock-On, the user's Speed stat is raised by one stage.

Description

GamesDescription
Stad2An attack that locks on to the target to ensure that the next attack will hit without fail.
GSCEnsures the next attack will hit.
RSELocks on to the foe to ensure the next move hits.
FRLGThe user locks on to the foe, making the next move sure to hit.
ColoXDLocks onto the target to ensure the next move hits.
DPPtHGSSPBRThe user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
XYORAS
SMUSUMPE
SwShBDSPLA
The user takes sure aim at the target. This ensures the next attack does not miss the target.
SVThe user takes sure aim at the target. This ensures the user's next move does not miss that target.

Learnset

By leveling up

By breeding

In other games

Pokémon Mystery Dungeon series

Lock-On causes the user to gain the Sure Shot status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12RBTDS / 3GtISMD turns.

Pokémon GO

In Pokémon GO, Lock-On is a Fast Attack that has been available since November 1, 2019.

Description

GamesDescription
MDRBGives the user the Sure Shot status, making all its moves and attacks completely accurate.
MDTDSGives the user a Sure Shot status, which makes all moves and attacks completely accurate.
BSLじぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする
MDGtIYou'll get the Sure Shot status, which makes your attack hit the enemy without fail.
SMD
MDRTDX
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.

In the anime

Main series

Pokémon: Twilight Wings

Leon Dragapult Lock-On TW.png
Dragapult
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
PokémonMethod
UserFirst Used InNotes
DragapultDragapult focuses a target on the opponent. The next move Dragapult uses cannot miss.
Leon's DragapultSkyDebut

In the manga

Pokémon Adventures

Pocket Monsters Platinum: Aim to Be Battle King!!

In other generations

Core series games

Side series games

Spin-off series games

In other languages

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