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Marshadow (Pokmon)/Generation VII learnset - Bulbapedia, the community-driven Pokmon encyclopedi

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From Bulbapedia, the community-driven Pokémon encyclopedia. Jump to navigationJump to search ← Marshadow By leveling up Generation VII Other generations: VIII - IX Bold indicates a move that gets STAB when used by Marshadow Italic indicates a move that gets STAB only when used by an evolution of Marshadow By TM Generation VII Other generations: VIII - IX Bold indicates a move that gets STAB when used by Marshadow Italic indicates a move that gets STAB only when used by an evolution of Marshadow By breeding Generation VII Other generations: VIII - IX Moves marked with an asterisk (*) must be chain bred onto Marshadow in Generation VII Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. Read More...

o-matic - Bulbapedia, the community-driven Pokmon encyclopedia

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From Bulbapedia, the community-driven Pokémon encyclopedia. The Cram-o-matic The Cram-o-matic (Japanese: ウッウロボ Uurobo) is a robot resembling a Cramorant located in Mustard's room in the Master Dojo on the Isle of Armor. Made by Mustard's son Hyde, it can be fed four items to create a new item. It can be used at any time after the player has given Hyde 500 Watts to make it operational. The game must be saved before each use. Read More...

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