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Stockpile (move) - Bulbapedia, the community-driven Pokmon encyclopedia

From Bulbapedia, the community-driven Pokémon encyclopedia.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Spit Up and Swallow; except Snorlax, Munchlax, Trubbish, Garbodor, and Guzzlord, which cannot learn Spit Up, and Qwilfish, Dewpider, and Overqwil, which cannot learn Swallow.

Usually, when a Pokémon tries to learn Stockpile through leveling up, it will also attempt to learn Spit Up and/or Swallow immediately after.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail.

The moves Spit Up and Swallow inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero.

In this generation, Stockpile's PP is 10.

Stockpile can be used as the first move of a Pokémon Contest combination, causing Spit Up and Swallow to score double the normal appeal if used in the next turn.

Generation IV onwards

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after stockpiling. Once the user has used Spit Up or Swallow, the increases in Defense and Special Defense gained this way are lost.

In addition, Stockpile's PP is raised to 20.

Stockpile can be used as part of a Contest Spectacular combination, causing Spit Up and Swallow to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Stockpile, the user regains all of its HP.

Description

GamesDescription
RSEColoXDCharges up power for up to 3 turns.
FRLGThe user charges up power for use later. It can be used three times.
DPPtHGSSPBRThe user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
BWB2W2The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
XYORAS
SMUSUMPE
SwShBDSPLA
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
SVThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Learnset

By leveling up

By breeding

Special move

Generation V

#PokémonTypesEgg GroupsObtained with
0449HippopotasGroundIC Big.pngFieldDream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By event

Generation V

#PokémonTypesEgg GroupsObtained with
0387TurtwigGrassIC Big.pngMonsterGrassWalmart Turtwig
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation VII

#PokémonTypesEgg GroupsObtained with
0747MareaniePoisonIC Big.png
WaterIC Big.png
Water 1Easter Egg Mareanie
Korean Egg Mareanie
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Mystery Dungeon series

Stockpile causes the user to gain the Stockpiling status condition. With this, the user stores energy (up to 3 times), which affects Spit Up and Swallow. This move is affected by Snatch and the Muzzled status condition

From the Explorers series, the move now increases the user's Defense and Special Defense by one stage for each Stockpile, reflecting the change present in the main series games. These Defense and Special Defense boosts are used up when Spit Up or Swallow are used.

Description

GamesDescription
MDRBStockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.
MDTDSBoosts the user's Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.
BSLじぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる 3かいまで たくわえることができる
MDGtIIt boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.
SMDIt boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.
MDRTDXIt boosts your Defense and Sp. Def and stores one unit of power. You can stockpile power up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.

In the anime

In the manga

Phantom Thief Pokémon 7

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

In other languages

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